Package-level declarations
Functions
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fun animatePaddingValues(value: PaddingValues, layoutDirection: LayoutDirection = LocalLayoutDirection.current, animationSpec: AnimationSpec<PaddingValues> = paddingValuesDefaultSpring, finishedListener: (PaddingValues) -> Unit? = null): State<PaddingValues>
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fun PaddingValues.asWindowInsets(layoutDirection: LayoutDirection = LocalLayoutDirection.current): WindowInsets
PaddingValues を WindowInsets に変換します。
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fun PaddingValues.copy(layoutDirection: LayoutDirection = LocalLayoutDirection.current, start: Dp = calculateStartPadding(layoutDirection), top: Dp = calculateTopPadding(), end: Dp = calculateEndPadding(layoutDirection), bottom: Dp = calculateBottomPadding()): PaddingValues
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fun PaddingValues.copyWhenZero(skipStart: Boolean = false, skipTop: Boolean = false, skipEnd: Boolean = false, skipBottom: Boolean = false): PaddingValues
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fun paddingValuesToVector(layoutDirection: LayoutDirection): TwoWayConverter<PaddingValues, AnimationVector4D>
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Add the other PaddingValues to this PaddingValues.
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fun LayoutDirection.WindowInsets(start: Dp = 0.dp, top: Dp = 0.dp, end: Dp = 0.dp, bottom: Dp = 0.dp): WindowInsets